
Am I doing something wrong? 19:47 Posted bySome addons dont, if you want them put this in their init line this addWeapon'ItemMap'ItemRadio'ItemGPS',etc 08:43 Posted byIs there anyone who can link me to a page where it explains how you go about making different units for arma2 pleaseeeeeeeeeeeeeeeeeee 17:29 Posted byI don't see where these guys are located in the units area, i've been searching EVERYWHERE (even 'other')!!! 21:03 Posted byI watched aliens last night and had to download these. They also don't appear to be equipped with a map, compass, gps, or etc. 20:41 Posted byNice toss, w/ these guys, i8 can fginally make a Supreme Commander-like thing, without all the mechs, yet 19:19 Posted byWonderfull,thanks to you, my dreams becomes true: hope there will be some aliens one day and some hostile island like Archeron or LV421!Perhaps, you can add Bishop with white blood when he's hit!thank you! 12:57 Posted byAgree with neurosol, but can you add also PREDATOR to hunt for? 17:29 Posted byThese are great, but the Colonial Marines don't seem to have voices. Did not place Aliens in the Commonwealth, for those that desire their company strongly recommend use AOTC mod. COLONIAL MARINES MOD Version: 2.0.0 BETA. Colonial Marine mod that implements weapons, creatures (thanks to AOTC by jwhittz2020), and much more. Each player character can carry additional weapons including a flamethrower, pulse. Aliens: Colonial Marines is a squad-based first-person shooter in which the player controls four Colonial Marines, each with a different personality and primary weapon.
