

The game wasn’t frustrating in the least. I had forgotten to account for the laws of physics: I had made something too heavy with not enough thrust.


When said rocket (which I was sure would be zooming off to the moon in no time flat) turned into a big-ass explosion, I was flabbergasted. I had just spent the better part of a half-hour dreaming up a big-ass rocket to shoot off into space, building it and getting it to the launchpad. Roughly two hours into the independent video game “Kerbal Space Program,” I realized that I was in over my head. Where to get it: Steam, or Squad’s own site.
